![corta splatformer hydra latest version corta splatformer hydra latest version](https://latestgamestories.com/wp-content/uploads/2022/03/Existe-una-version-mas-corta-de-The-Batman-pero-al.jpeg)
- #Corta splatformer hydra latest version full size#
- #Corta splatformer hydra latest version update#
- #Corta splatformer hydra latest version code#
Changes: removed another layer of play frames, so things might lag less. Added: new costumes are in, rag item now works. Added: Arena Miniboss added, you should know where to find him. Changes: fixed a million +3 arena bugs. Added: HellGuard added to character menu + a system for boss room camera stuff.
#Corta splatformer hydra latest version code#
Changes: platformer controls (hold jump to go higher, it's about dang time!) enemies dont die after grapples with new stamina system, new pause menu and massive code changes everywhere (if I did it right, you wont even notice) Added: new costumes, all new expression system, hair colours (only some of them, so far), lip colouring, accessory clothes, character presets, a gallery, an abusive compass item and loads more! skittish next button on pirate taunt B is still at large, ridley finisher still doesnt end right, and I forgot to give yoko a projectile.
![corta splatformer hydra latest version corta splatformer hydra latest version](https://dochero.tips/assets/img/dochero_logo.png)
Changes: hopefully, fixed most of the bugs I said I would. Added: new yoko, new accessory 2 layer, boob sizes, more eyes, HUD choice wheel & working rag item (unlock it after rex scene or use the skip-buttons in the character screen) Changes: reported gallery bugs (hopefully) fixed, removed code locks on aerial dodge, camera zoom should spaz out less & area lag cleanup has started. Added: sneak peak at tifa & new character presets. Changes: new variables added to save file for new costume options, new loli preset character, gallery next button set to brute-force again (real fix coming up later.) and lag should be exactly the same. Added: Two new costumes, Jane-169 and Chosen undead, courtesy of our bestest friend, DarkHedgehog
#Corta splatformer hydra latest version update#
Changes: gallery clean button works on new mess layers and some little bits meant for the next update are still laying around. Changes: activate/taunt were moved to Q, tuned up movement controls (evade should stick less, now) can aim behind you during a power-shot (animation missing, it'll just flip for now) Added: personality & weapon character settings, personality-based dialogue, endless mode in gallery. Changes: new preset, endless gallery mode shouldn't break the game anymore & ridley hurt rape works again.
![corta splatformer hydra latest version corta splatformer hydra latest version](https://image.dhgate.com/0x0s/f2-albu-g9-M00-BA-C8-rBVaWFzvlG2AIJXWAAfVmw62dwA858.jpg)
Added: 5 new characters: Roman & Rikimaru courtesy of Mdgn, Slave & Jack by Illusive Man and Christie by me. Changes: rolling through zones shouldn't have a chance of locking controls anymore, endless gallery mode doesn't stick anymore, re-select menu button for gallery. Added: more/better anims for directional aiming and charge shots, new presets. Changes: finally fixed back button on player capture animations. Added: new characters, new layers and probably heaps more broken stuff Tried it with both arrow-key-control-template and WASD-template. It happens everytime for me, wether I use one of your premades or a custom build character. She is however still taunting, not attacking (tested that on the pirates). Before the drop, the taunt animation works just fine.Īfter the drop, the character starts the taunt animation for a fraction of a second and then switches to the melee animation. The second is the weird taunt animation bug.Īs soon as I leave the first "map", "screen" or whatever you want to call it - after the wheeeeee-drop - the taunt animation get's replaced for me with the melee animation.
#Corta splatformer hydra latest version full size#
There were slight performance issues with multiple enemies on screen in the older version, but even those are nothing compared to how the new version goes into lagmode when I try to run it in a full size window. The older didn't have these performance issues. The new version is more like a picture slideshow once one or more enemies appear. Full window size performs terribly compared to the older version. I had an older version saved locally and I tried that for comparison. I'm happy to see the project coming back to life after hibernation (and you for that matter ).īut since I'm a grumbling old man, I'd like to point out that I'm having some of the issues 4access69 describes as well.